The original and re-released Windows versions released in September 2018 and October 2019, respectively. Deliver Us the Moon was marketed as a science fiction thriller set in an apocalyptic near future the game follows a lone astronaut who is sent to the moon on a mission to avert humanity's fate towards extinction after Earth's natural resources have been depleted. The game was also released for PlayStation 5 and Xbox Series X/S on June 23, 2022. The game was released for Google Stadia on June 1, 2022. The game later saw an expanded release on October 10, 2019, with Wired Productions serving as the publisher for the PlayStation 4 and Xbox One versions on April 24, 2020. It was first self-published as Deliver Us the Moon: Fortuna for Windows on September 28, 2018. Given the relatively low price, I think you’re getting a decent amount of playtime from this, at around 4-5 hours (depending on whether you solve the puzzles yourself, or follow a walkthrough).Deliver Us the Moon is an adventure- puzzle game video game developed by Dutch game development studio KeokeN Interactive. ![]() There was one occasion where the PDA I was reading didn’t scroll properly… I can’t remember any other significant ones. I did not personally experience any performance issues on Xbox Series X and hardly any bugs/glitches. At least there’s a saving grace in the very forgiving restart points. In many ways, I think this game should have remained “a walking simulator with some puzzles” and left out the action parts. These are all a bit clumsy and awkward, and it feels the designers didn’t really know what kind of game this should be. Where it falls down is in the somewhat uneven moments of interactivity, such as unexpected QTEs, platforming sections, stealth sections, timed missions where you have to get from A to B before running out of oxygen, etc. I personally enjoyed that game more than most people and I think the best parts of this game are those in which you’re exploring the environment and finding out about what happened via the holographic replays. It reminded me most of “Everybody’s Gone To The Rapture”… which is where it will be somewhat divisive. For a game set in the vacuum of space, there’s so much atmosphere! But I should also point out that I’m a massive fan of Elite Dangerous, and an insufferable space nerd… so of course this game is right up my street. And there’s so much detail to the environment… I really advise taking this one slowly and drinking in everything it shows you, listening to each of the audio files, reading the various posters on the wall. ![]() Muffling the sound when you’re in zero-oxygen environments is a particularly effective touch, conveying an appropriate level of claustrophobia. It does this partly by above-average graphics, but also by sound. What it does best is to “deliver us The Moon”… in other words, give us a relatively realistic experience of going to The (actual) Moon and travelling around a deserted moon-base. What it does best is to “deliver us The Moon”… in other words, give us a relatively realistic I really enjoyed this game for the most part. ![]() ![]() I really enjoyed this game for the most part.
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